A Partial Inquiry on Fulfillment Beyond Humanity
As humans, learning often feels good, food often tastes good, novelty brings joy to life, living by values that we set brings order to our consciousness, and besides very few…
Rich in tradition and material wealth, Japan’s reclusive youths are often completely uninterested in sex, relationships, or work.
The country’s youth – especially men – are seeking escape from the job and romance market. Video game addiction and shut-in adults (almost all male) make up a large part of what could have been Japan’s workforce. Suicide is rampant.
This may involve some unique Japanese cultural and economic factors, but the trend won’t be uniquely Japanese. This transition from productive nation to virtually reclusive, depressed, and aged nation is one that may be the natural course of the First World.
Artificial intelligence, more immersive virtual mediums, and continuing existential loss of purpose and direction. These factors are likely to drive many other rich First World nations into a solipsistic virtual escape.
In this article I’ll explore what’s happening in Japan, what it may lead to, and what could or should be done about it.
Japan is a remarkably wealthy and (still by global standards) productive country. The country’s productivity and wellbeing are threatened by a number of pressing issues:
The following factors are almost certainly contributing to the above conditions – including the suicide (again, largely among men) –
I don’t believe that these issues are uniquely Japanese, but rather, are the symptoms of the future first world condition. Very educated and wealthy by any global standard, Japan’s woes will be (and are beginning to be) shared by other nations.
While oversimplified, here’s my best stab at what’s likely to happen to other first world nations over the decade or two ahead:
This same trend is easy to see in countries. Video games in the relatively rich Nordic countries are one example. Opioid crisis in the United States is another example. Plummeting birth rates and reduced frequency of sex among Western youth are probably also symptoms – as well as increasing teen suicide and addiction to social media.
This all speaks to a broader pattern in the First World:
Japan simply has a sped-up experience of the above phases.
Their economic downturn at the end of the last century has left the nation in a rough economic position for workers, they were a leader in video gaming innovation (and gaming consumption), and a culture of saving face were accelerants to what is probably a much more broad First World trend.
The Great Virtual Escape is the hypothesis that – given the rise of virtual mediums for entertainment, social interaction, sexual gratification, and creative work – people in the 21st century are bound to live more and more in virtual worlds.
While some people will enter virtual worlds to be more productive in work or in reaching their goals, most will do so for escape and enjoyment (I explore this dynamic in much more depth in the “Lotus Eaters vs World Eaters” essay).
The transition will happen in phases:
Throughout this time, the companies and countries who dominate the digital world will become more and more powerful – all vying for a monopoly on the most important physical “stuff” on earth: The computational substrate that houses the bulk of human experience in virtual worlds.
Eventually, virtual worlds and brain-machine interface-enabled emotional experiences will be a preferable “escape” to suicide, at least for younger people who are familiar and comfortable with the technology.
The vessel is flawed, and humans, no matter how rich materially, or how much better off compared to their ancestors, will be plagued with anxieties, sadness, and social comparisons that give them reason to be ashamed, jealous, or depressed.
Japan might, for now, try to blame its woes on its economic condition, and there is credence to that. The human condition matters more than the economic condition, however, and wellbeing is not what humans have been built for. So what can be done?
I don’t have strong opinions about what should be done about the Escape.
It seems borderline inevitable that we will “go in” to our virtual systems. It also seems inevitable that the long-term trajectory of intelligence will eventually lead to something beyond humanity, and merging with digital substrates seems like a rather natural step on that path. I’m not certain that it’s good or bad, but it does seem difficult to avoid as programmatically-generated experiences become critical in our work, relationships, and lives.
The greatest risks to the Great Virtual Escape will be the fact that some companies, nations, or consortiums will control what happens and what is tracked in virtual space. I predict that:
“In the remaining part of the 21st century, all competition between the world’s most powerful nations or organizations (whether economic competition, political competition, or military conflict) is about gaining control over the computational substrate that houses human experience and artificial intelligence.” – from the Substrate Monopoly essay
This vying for control may be dangerous, and it’s uncertain as to how the process of mind-machine merger could occur without supreme power being granted to the party that builds and oversees the virtual worlds people enter.
I don’t see the Great Virtual Escape as inherently bad. Even if all countries became wealthy through AI and automation, and all citizens were given an excellent living wage, humans would still be unhappy.
The Great Virtual Escape transition is something many First World citizens will ask for as people become aware of the neverending anxieties of the human condition and begin to petition governments for Universal Basic Happiness (through virtual, pharmacological, or brain-machine interface-facilitated means). Certainly in the case of Japan, however, pulling over a million men out of the working world into virtual isolation has not been healthy for the economy and country at large.
Mark my words: Japan will not be the only nation to deal with this specific set of challenges. They are merely the canary in the coal mine of the First World.
Header image credit: Barron’s
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